Black River Irregulars

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Drums of war
Deeper in to the Bloodsmeath

We picked up (after a length hiatus) with the crew in the company of some trappers in the marshlands. Excellent hospitality from them helped Draykus recover from his wounds, and shared some basic information of the land. In exchange, the group shared some of the merchant bounty with the trappers as they went their separate ways the next morning.

Slogging through the marsh for the next day was wearying at best. Overnight, Hobbe noticed dancing lights and glows at the distance of his vision, but it was hard to get a clear idea of who or what they might be. On last watch, Draykus caught the sound of distant RHYTHMIC drumming, which the group would hear for the rest of the day. It seemed to be coming from the northwest, which was also the direction to the lake.

Late morning, the group was ambushed by a pair of croaks along with a pair of thrullgs. Keen senses from Hobbe picked up a sneaking croak before he could stick Hobbe with a thrown spear, but even with a little warning, the fight tested the Irregulars. Thrullg are savage opponents and their claws and fangs left dangerous wounds on Otto, and marked nearly everyone in the group. The crew was able to persevere, and took some time after the fight the rest and tend wounds.

Meanwhile, in the distance, the drums continued to rumble…

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